Web Game Test
“Be Curious, be Brave …try not to fire your Phasers unless you really have to.”
A strange experiment has tossed you and your starship outside the universe. Afraid and alone, you gather your wits and prepare your remaining crew for the long journey home.
Wherever home is...
Controls
- Click on objects inside the sphere to examine their details and select from a list of available commands.
- Click on empty space to deselect.
- WASD to rotate camera.
- TAB to toggle focus on your starship or selected entities.
- Right Click to Auto-Command (skips the Command Menu to Travel and Mine)
- Right Click on empty space to automatically leave.
- SPACE to cancel Actions (travel, mining, etc).
- ESC to crash the game (menu coming soon).
Notes / Tips
- Remember to manage your Fuel to Time ratio at the top of the screen.
- If you run out of Fuel then travel will take the maximum amount of time.
- If you run out of Fuel then travel will take the maximum amount of time.
- Ores and Crystals have different mining characteristics, as well as different selling values.
- Every Station has a different buying rate.
- Jewelers buy Precious Metal Ore for a much higher price than Ore Refineries.
- KNOWN BUGS
- There is a memory leak that may eventually crash the game in browser. Chance of this happening has been GREATLY reduced, but is unfortunately not zero.
UPDATE 0.55!
- New Worlds Added (Verdant, Cube, Asteroids, Comets, etc. MORE TO COME SOON!)
- Better Fullscreen Toggle (in the top left under audio)
- Improved Ship Navigation when Mining.
- Though still imperfect, the ship has an easier time finding a path to obstructed Ores and Crystals. If it gets stuck, it automatically stops "looking" after a few tries.
- What's that at the center of some of those galaxies?
Game Overview and General Roadmap
- Command! Play as a lost starship on a journey home through intergalactic space.
- Survive! Manage your Fuel, Time, and don't let your Crew die out during long trips.
- Explore! Extract valuable Ores and Chemicals,
- Upgrade! Exchange valuables for Ship Components, Systems, and Special Items.
- Learn! Coming Soon: Scan Worlds for Data, Meet a wild array of Alien Races.
- Fight! Coming Soon: For when Diplomacy fails...
- Quest! Coming Soon: What services can you offer to those in need?
- More??? Coming Later: Minigames, Alternative Universes,
This is a game I work on when taking breaks from larger projects. My goals are to keep the graphics simple and the content rich. There are elements of procedural generation and roguelite survival, as well as abstract space-combat violence. The story is intended to be appropriate for ages 8 and up, but some situations may tackle subjects that are complex in their nature.
No Gen AI was or will ever be used to generate code or content for this game. All code and content was hand-created by me.
Inspirations: Oregon Trail, Star Control II, FTL, Star Trek: Voyager, Farscape, Caves of Qud, among other things.
| Status | Prototype |
| Platforms | HTML5 |
| Author | MrBristol |
| Genre | Strategy |
| Made with | Godot |
| Tags | Abstract, Exploration, Roguelite, Space Sim |
| Content | No generative AI was used |